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An update long overdue!

Time for a long overdue update! 2 new characters, new character select screen and whole bunch of other stuff :)

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Blood Brawl 0.0.3.6 released!

0.0.3.6 introduces new camera, the remaining 28 artifacts, new improved blood effects, new post processes and many gameplay tweaks.

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DevLog #5 - Bots

New devlog showcasing the bots that has just been added in Blood Brawl 0.0.3.0.

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Blood Brawl 0.0.3.0 released!

0.0.3.0 introduces bots, keyboard support, quickfire ability, stump ability, various bug fixes and better performance.

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4 matches from 2.0!

Watch 4 matches from the latest prototype build that demonstrates how 1v1 matches will be in the final release.

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DevLog #4 - Towers and Gravity Orbs

New devlog showcasing the towers and gravity orbs mechanics in Blood Hunters.

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Blood Hunters 2.0 released!

2.0 introduces the last gameplay elements to the prototype which completes the whole experience as well as some graphical improvements.

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DevLog #3 - Ultras

New devlog showcasing the ultra ability of each of the 4 heroes in Blood Hunters.

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DevLog #2 - Blood Stones

New devlog showcasing the 4 types of blood stones in Blood Hunters.

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DevLog #1 - Kinetic Abilities

A look at the kinetic abilities which play an important role in the combat system.

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The curse of net code and the earth level proxy

The curse of network programming and a look at a proxy of the earth level.

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How we made the prototype

A quick look at how we made the prototype of Blood Hunters.

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Blood Hunters available for download!

The latest stable version of Blood Hunters is now available for download!

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Prototype done!

Finally! After 6 months of hard work, the prototype is done! I can't wait to get some feedback on what me and my friend has been creating. The temporary art is not much to look at but the features are...

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DevLog #6 : BloodBox

I've been working the past 3 months on a blood system that supports dynamic and permanent blood and removes the need for decals completely.

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Week 10 - 15 : Resources and buildable structures

Since last update I have added two important features, the dynamic resources and buildable structures. Expect the updates to become less frequent but with more content to showcase!

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Week 8 / 9 - Day to night cycle and weather system

During week 8 and 9 I have been working on a day to night cycle and a weather system!

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Week 7 - Critter AI and Networking

This week I've added a simple critter AI that supports hundreds of critters.

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Week 6 - Automated terrain decoration

This week I've been focusing on the terrain and the terrain props.

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Week 5 - First video log!

Watch the first video log and see the first baby steps of Terminus Est!

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