An update long overdue!
Time for a long overdue update! 2 new characters, new character select screen and whole bunch of other stuff :)
View ArticleBlood Brawl 0.0.3.6 released!
0.0.3.6 introduces new camera, the remaining 28 artifacts, new improved blood effects, new post processes and many gameplay tweaks.
View ArticleDevLog #5 - Bots
New devlog showcasing the bots that has just been added in Blood Brawl 0.0.3.0.
View ArticleBlood Brawl 0.0.3.0 released!
0.0.3.0 introduces bots, keyboard support, quickfire ability, stump ability, various bug fixes and better performance.
View Article4 matches from 2.0!
Watch 4 matches from the latest prototype build that demonstrates how 1v1 matches will be in the final release.
View ArticleDevLog #4 - Towers and Gravity Orbs
New devlog showcasing the towers and gravity orbs mechanics in Blood Hunters.
View ArticleBlood Hunters 2.0 released!
2.0 introduces the last gameplay elements to the prototype which completes the whole experience as well as some graphical improvements.
View ArticleDevLog #3 - Ultras
New devlog showcasing the ultra ability of each of the 4 heroes in Blood Hunters.
View ArticleDevLog #2 - Blood Stones
New devlog showcasing the 4 types of blood stones in Blood Hunters.
View ArticleDevLog #1 - Kinetic Abilities
A look at the kinetic abilities which play an important role in the combat system.
View ArticleThe curse of net code and the earth level proxy
The curse of network programming and a look at a proxy of the earth level.
View ArticleBlood Hunters available for download!
The latest stable version of Blood Hunters is now available for download!
View ArticlePrototype done!
Finally! After 6 months of hard work, the prototype is done! I can't wait to get some feedback on what me and my friend has been creating. The temporary art is not much to look at but the features are...
View ArticleDevLog #6 : BloodBox
I've been working the past 3 months on a blood system that supports dynamic and permanent blood and removes the need for decals completely.
View ArticleWeek 10 - 15 : Resources and buildable structures
Since last update I have added two important features, the dynamic resources and buildable structures. Expect the updates to become less frequent but with more content to showcase!
View ArticleWeek 8 / 9 - Day to night cycle and weather system
During week 8 and 9 I have been working on a day to night cycle and a weather system!
View ArticleWeek 7 - Critter AI and Networking
This week I've added a simple critter AI that supports hundreds of critters.
View ArticleWeek 6 - Automated terrain decoration
This week I've been focusing on the terrain and the terrain props.
View ArticleWeek 5 - First video log!
Watch the first video log and see the first baby steps of Terminus Est!
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