Playable Globe Demo and DevLog #1
Here is a playable demo of the globe view and a video log to go with it for those who are interested in my thoughts behind Aker :)
View ArticleDevLog #2 and playable demo of the Weapon Generator.
Get your hands on the weapon generator in this little demo I've put together!
View ArticleWeek 3 - First peak
A quick peak at the first progress in the production of Terminus Est.
View ArticleWeek 4 - Basic FPS features
Basic FPS features for the GNA faction in place! Come back every monday for an update =)
View ArticleWeek 5 - First video log!
Watch the first video log and see the first baby steps of Terminus Est!
View ArticleWeek 6 - Automated terrain decoration
This week I've been focusing on the terrain and the terrain props.
View ArticleWeek 7 - Critter AI and Networking
This week I've added a simple critter AI that supports hundreds of critters.
View ArticleWeek 8 / 9 - Day to night cycle and weather system
During week 8 and 9 I have been working on a day to night cycle and a weather system!
View ArticleWeek 10 - 15 : Resources and buildable structures
Since last update I have added two important features, the dynamic resources and buildable structures. Expect the updates to become less frequent but with more content to showcase!
View ArticleDevLog #6 : BloodBox
I've been working the past 3 months on a blood system that supports dynamic and permanent blood and removes the need for decals completely.
View ArticlePrototype done!
Finally! After 6 months of hard work, the prototype is done! I can't wait to get some feedback on what me and my friend has been creating. The temporary art is not much to look at but the features are...
View ArticleBlood Hunters available for download!
The latest stable version of Blood Hunters is now available for download!
View ArticleThe curse of net code and the earth level proxy
The curse of network programming and a look at a proxy of the earth level.
View ArticleDevLog #1 - Kinetic Abilities
A look at the kinetic abilities which play an important role in the combat system.
View ArticleDevLog #2 - Blood Stones
New devlog showcasing the 4 types of blood stones in Blood Hunters.
View ArticleDevLog #3 - Ultras
New devlog showcasing the ultra ability of each of the 4 heroes in Blood Hunters.
View ArticleBlood Hunters 2.0 released!
2.0 introduces the last gameplay elements to the prototype which completes the whole experience as well as some graphical improvements.
View ArticleDevLog #4 - Towers and Gravity Orbs
New devlog showcasing the towers and gravity orbs mechanics in Blood Hunters.
View Article4 matches from 2.0!
Watch 4 matches from the latest prototype build that demonstrates how 1v1 matches will be in the final release.
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